Presentation #4
Rafi Abdullah
Hotdesk
Hotdesk is a programme that supports artistic and critical research processes and values space as a crucial condition of artistic production. We hope to share and open our studio space as a resource to seed more possibilities for thought, conversations and collaborations.

Rafi Abdullah
Presentation #4
Hotdesk is a programme that supports artistic and critical research processes and values space as a crucial condition of artistic production. We hope to share and open our studio space as a resource to seed more possibilities for thought, conversations and collaborations.

Biography



Rafi Abdullah is a cultural worker working within research, writing and curation. His interests lie broadly in contemporary art vis-à-vis the politics of aesthetics, with a current focus on thinking through cultural institutions as ‘dis-imagination machines’.

Read More ︎


Introduction
12 October 2020


For a start and to build a setting and environment for the hotdesking session, I’ve gathered a compilation of some music that follows loosely the trajectory of the development of gaming music: from the early 8-bit chiptune sounds via ‘Namco Game Music Vol. 1’(1987); to the shift towards using real-world, pre-recorded music via Heart of Darkness (1998), one of the early games to include an orchestral score; and to the landscape of ‘licensed’ soundtracks via Tony Hawk’s Pro Skater (1999); to the segue of the inclusion of masterpiece cinematic scores such as Silent Hill (1999); and even more modern and inventive inclusion of game music via real time or curated radio stations such as Blonded Radio as seen in Grand Theft Auto V (2013).

Image Captions ( L—R )
  1. Namco Game Music Vol. 1 (1987)
  2. Final Fantasy OST (1987)
  3. Heart of Darkness (1998)
  4. Tony Hawk’s Pro Skater (1999)
  5. Silent Hill (1999)
  6. Gran Turismo 5 (2010)

28 Aliwal St, #02-04, S199918