Re-presentation #2
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Art by Design: What Makes the Perfect Art School?

The evolving interplay between art and design as distinct yet intertwined disciplines is a subject of increasing interest. This conversation between Susie Lingham and Martin Constable, seeks to critically examine the foundations of art education by probing the tenuous relationship between these two realms. What constitutes the quintessential art school when seen through the lens of this dynamic? How are its successes measured?

Join Martin Constable and Susie Lingham, moderated by John Tung in discussion about the challenges of art schools amid the blurring boundaries in creative practices, prospects, and more. An enlightening event for all interested in the dynamic world of what makes an ideal space for creatives today.

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Virtual Reality Game by FormAxioms is a preview of an immersive game exploring hauntology, decolonial narratives, and retro-futures, combining architecture and gaming to create a collective archive.

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Re-presentation #2
Open Studio ,

Virtual Reality Game

Interactive game play booth and process showcase:
“Hauntology [is] the agency of the virtual, with the spectre understood not as anything supernatural, but as that which acts without (physically) existing […] how reverberant events in the psyche become revenants […] The second sense of hauntology refers to that which is already effective in the virtual (an attractor, an anticipation shaping current behavior).” — Mark Fisher, Ghosts of My Life

Meander through a prototype of an ethereal digital realm, where art and entropy entwine. A realm where ancient tales resound across time, unveiled as you interact with enigmatic creations and explore alternate realms in the ever-shifting environment.

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 A project challenging traditional scent categories, incorporating audio, visual, and conceptual elements to reimagine the decision-making process of scent.

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Re-presentation #2
Open Studio ,

Process and Prototype Showcase

Prototype and process showcase:
Olphar is a new scent library project by Currencydesign that challenges traditional scent categories by incorporating audio, visual, and conceptual elements to reimagine the decision-making process of choosing scents.

A project challenging traditional scent categories, incorporating audio, visual, and conceptual elements to reimagine the decision-making process of scent.

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Pulling relations and micro-sites from Aliwal precinct into Hothouse via 3D scans and virtual emplacement, 0/- extends the reflection on digital memory as disappearance in its' first iteration (2018) to a new ethos of digital rematerialization.

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Re-presentation #2
Open Studio ,

The Lapse Project

Virtual environment:
Presenting a work-in-progress version of 0/– (The Lapse Project) through @intermission.art. Pulling relations and micro-sites from the Aliwal precinct into Hothouse via 3D scans and virtual emplacement, 0/– extends the reflection on digital memory as disappearance in its’ first iteration (2018) to a new ethos of digital rematerialization.

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A publication and multimedia research presentation exploring the intersection of architecture and the entertainment-industrial-complex, focusing on expanded reality TV film sets and their infrastructural implications.

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Re-presentation #2
Open Studio ,

The Infinite Dispositions of Parafactual Sites

Lecture performance and process showcase:
From today through the upcoming weekend, we invite you to swing by our showcase, including the latest publication for sale and multimedia research presentation by Zhiyi Cao. The work delve into the intriguing intersection of architecture and the entertainment-industrial complex, with a special focus on the intricate world of expanded reality TV film sets and the infrastructural impact they carry.

Presented by Zhiyi Cao

Zhiyi is an artist based in Singapore and Amsterdam. Through her multi-disciplinary practice with a focus in film and spatial discourses, she reflects upon millennial expositions and exigencies, seeking to exercise strategic complicity with the narratives she creates. In doing so, she hopes to dissolve the distinction between fact and fiction, subject, object and project. Some of her research interests include the conditions of labour in the creative regime, the myth of co-working spaces, and the superarchitecture of fandom. She is currently working on a film following a temporary intervention on the historical IBM HQ building in Amsterdam.

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