Hot House

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Re-presentation #8
AxTL ,
Interactive,
Light,
Sensory,
Installation,
workshop,
4.11.2026

Open Workshop: Feedback Loop 1 (Pixel Mapping)

7:30–9pm

Arts x Tech Lab, Aliwal Arts Centre, #02-05

Alina introduces pixel mapping using TouchDesigner, delving into the technique to map visuals and effects onto malleable surfaces of LED strips. In this workshop, participants learn to break down and map visual data for LED pixel control, and to explore the possibilities of visual expressions and the design of dynamic lighting effects for installations and performances. 

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Re-presentation #8
AxTL ,
Interactive,
Light,
Sensory,
Installation,
lecture,
3.5.2026

Light as Sensorium – Recalibrating Perception by Alina Ling

7:30–9pm AxTL, Aliwal Art Centre

In this lecture, Alina shares her practice of creating multi-sensory spaces and the process behind conceptualising interactive installations. Extending interactive design paradigms in technologically-mediated environments, the session covers how she manipulates physical and intangible mediums in recalibrating the perceptual experience and constructing live atmospheres.

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Re-presentation #8
AxTL ,

Hidemen

Hidemen is a group of close friends from secondary school who came together through their shared passion for music and art. Comprising mattgnaw, lamin, Wira Munir, and Ra’uf Shibel, Hidemen’s collaborative process is exemplified by their album DRAGON, which draws inspiration from medieval fantasy role-playing games like Dungeons & Dragons. With a genre-crossing sound rooted in hip-hop, Hidemen’s music and performances showcase a complex yet unified narrative and the attainment of creative control through collective world-making.

ʟᴇꜰᴛ — ʀɪɢʜᴛ

¹  Hidemen

² ⁠A Bard’s Ballad (2025) promo visuals by Hidemen

³ ⁠DRAGON Cover Art (2025) by acne.graphica

⁴ ⁠Hidemen shot in Matt’s Room (2026) by Hidemen

⁵ ⁠ Elixir (2024) promo visuals by Hidemen

⁶ ⁠Spell Cover Art (2024) by acne.graphica

⁷ ⁠ Clairvoyance (2025) promo visuals by Hidemen

⁸ ⁠ Elixir Cover Art (2024) by Hidemen

⁹ ⁠Hidemen shot in Matt’s Room (2026) by Hidemen

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Re-presentation #8
AxTL ,

Houg

Houg is a Singaporean artist-producer known for his chillwave and trip-hop soundscapes blending R&B, jazz and rock. His new album MILD NOURISHMENT is crafted entirely using the Roland JV-1080 synthesizer and inspired by the video game Spyro the Dragon. This album merges quirky, surreal tones with chill, vaporwave aesthetics to chronicle personal struggles within a zany virtual world, a vision further enhanced by Houg’s exploration of PlayStation 1-style animation for the accompanying visuals, emphasising nostalgia and surrealism in his storytelling.

ʟᴇꜰᴛ — ʀɪɢʜᴛ

¹ Houg

²⁻⁶ Snippets from Level 1 of Mild Nourishment

² When I sipped some Mild Nourishment and lost all self control.

³ Leaving my apartment block to get some fresh air.

⁴ Went downstairs to the void deck to clear my head.

⁵ Saw a lizard guy across the road just staring at me.

⁶ Didnt think buses ran this late but I got on anyhow.

⁷ Mild Nourishment Album Cover

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Re-presentation #8
AxTL ,

goneMUNE

goneMUNE (pronounced GONE-MOON) is a Singaporean dark experimental musician/artist known for evocative storytelling and genre-defying sound. Blending retro synthwave with futuristic edge, they produce, mix, and edit all their music and videos, incorporating movement into their performances. Their latest project, AVERDONIA, explores trauma, memory, and their new cyborg alter-ego of the same name. It is where mechanical chaos collides with resurfacing human memories - an internal battle between artist and cyborg that questions how we might reclaim ourselves and confront a world steeped in inequity.

ʟᴇꜰᴛ — ʀɪɢʜᴛ

¹ goneMUNE

² AMNESIA from AVERDONIA (clip)

³ PRAYER from AVERDONIA (clip)

⁴ GLITCH from AVERDONIA (clip)

⁵⁻⁷ AVERDONIA

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Re-presentation #8
AxTL ,
Interactive,
Performance,
World-building,
Lecture,
3.12.2026
7:30–9pm Arts x Tech Lab, Aliwal Arts Centre, #02-05

In this lecture, NONFORM introduces their practice and shares strategies for using visual elements as part of performance. Exploring the blurred boundaries between visuals and lighting, the interaction of sight and sound, and the unknown frontier of AI as a live collaborator, the session covers various approaches for extending and strengthening visual world-building. 

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Re-presentation #8
AxTL ,
Interactive,
World-building,
Workshop,
4.18.2026

Open Workshop: Feedback Loop 2 (Visual World-building)

12–3pm

Arts x Tech Lab, Aliwal Arts Centre, #02-05

NONFORM facilitates a deep dive into visual world-building and responsive performance systems. In this workshop, they explore projection mapping as scenography, interactivity between sound and visuals, and the use of generative software nilor. Participants learn how to build feedback loops between sound, image, and light, shaping them into readable performance gestures and developing a design framework that expands the role of the visual in live performances. 

520 chars
Re-presentation #8
AxTL ,
Installation,
Film,
Lecture,
3.19.2026

An Anatomy of Well Wishes by Chong Lii

7:30–9pm Arts x Tech Lab, Aliwal Art Centre, #02-05

In this lecture, Chong Lii shares their practice of combining narrative filmmaking with installations that have recently been doubling up as live film sets. With a focus on docufiction, metatheatre and social technologies, the session explores Chong's ongoing fascination with (mis)understanding textures of dissociated psyches and landscapes.

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Re-presentation #8
AxTL ,
Technology,
Tour,
4.25.2026

Artist-led Tour: Legal Assemblies

12–3pm

Dive into the nooks of Sim Lim Square and Sim Lim Tower as artists Urich Lau and Ong Kian Peng offer an insider look into their favourite haunts and purchases, sharing ways in which different technical equipment can be used to create interfaces at the intersection of art and technology. Explore various narratives surrounding Singapore’s electronics hub, a space both beloved and plagued by tales of unscrupulous business practices.

440 chars
Re-presentation #8
AxTL ,
immersive,
exhibition,

OPEN PLAY

Curated by Hothouse, OPEN PLAY reconfigures the boundaries of the stage, devising an integrated sensory experience through the fusion of light, sound, and code. Expanding the physicality and temporality of live performance, this exhibition features the sonic and visual worlds of three musicians–Hidemen, Houg, and goneMUNE–set within a reactive environment designed by Alina Ling and NONFORM. 

As the culmination of MISBEHAVING MACHINES, a shared study of the evolving human-machine relationship through art and technology, the exhibition offers a glimpse of the methodologies and processes explored over the course of this interdisciplinary collaboration between the musicians, artists, and various systems at play. Through lectures and workshops led by Alina and NONFORM, participants delved into pixel mapping for designing dynamic light effects and various strategies for choreographing audio-reactive lights and visuals.

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Re-presentation #8
AxTL ,
Immersive,
Light,
Music,
World-building,
Exhibition,

The exhibition is presented as an audiovisual circuit, where the individual worlds of each musician have been shaped into 5-minute “nodes,” connected through “branches” assembled from deconstructed audio elements. Immerse yourself in the fantastical ambience of Hidemen’s Dungeons & Dragons-inspired album DRAGON, escape further into the virtual through the zany and nostalgic video-game aesthetics of Houg’s MILD NOURISHMENT, and accompany goneMUNE’s cyborg persona AVERDONIA through a journey of self-destruction and resilience. 

This exhibition is supported by the National Arts Council's Arts x Tech Lab initiative, with special thanks to BIG DUCK for curatorial support. 

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